Thursday, July 18, 2013

(Most of) Jeff's Questions.

Where can we go to buy standard equipment?
Both the Bronze City of Peak in the far west and Tuskar Vool to the east are bustling trading posts, Adventurers will have no problem outfitting themselves for expeditions into the desert.

Where can we go to get platemail custom fitted for this monster I just befriended?
Any and all inquiries about monstrous creatures should be directed to the Hunters Guild. They specialize in the hunting, capturing, taming, breeding and byproduct manipulation of strange beasts great and small. There are several branches of the guild in Sirocca, the largest being in Peak City.

Who is the mightiest wizard in the land?
Peregrin Uwe "The Blue Flame". A mighty pyromancer from the heart of the desert. The secrets of his magic are woven into his long blue beard. The few that have met him have been reduced to charred stumps after trying to remove it from his face. His spells can be purchased in Tuskar Vool from a bandage covered vendor in the south side of the city. 

Who is the greatest warrior in the land?
She has no name, she left it behind when she became the champion of Tsa Rook, and rumor has it that whoever can defeat her in one on one combat will be granted a piece of the demon birds eggshell.

Who is the richest person in the land?
On record the leader of the Hunters Guild, a hunter famed for capturing and killing a full grown mountain giant. The armor made from the giants flesh now decorates the city guard of Peak City. Though it is believed that the few remaining wizards of Sirocca must sit upon great troves of treasure, as demand for magic is high and spells are expensive.

Where can we go to get some magical healing?
Ptole of Eremite sells his healing spells in the Bazaar of Peak city. A particularly eccentric mage, he believes himself to be the savior of all mankind, and is one of the few wizards that sells his wares personally. The spells are bound to various types of fruit. 

Where can we go to get cures for the following conditions: poison, disease, curse, lycanthropy, polymorph, death, undeath? 
It's rumored that Ptole will perform "miracles" of healing for steep prices or favors, often involving dangerous forays into the wild for exotic fruits. If you are looking for a less dangerous route to good health, the Blue Clerics of Vool are known for their nonmagical healing abilities, utilizing potions and herbs to cure a vast array of maladies.

Is there a magic guild my MU belongs to or that I can join in order to get more spells?
The few magic users of Sirocca have no love for each other. They guard their magical secrets with an unprecedented greed, and sell their spells for profit. The few individuals born with a talent for magic these days are quickly found and killed to reduce future competition. Spells can be purchased in the marketplaces of both major cities, they often come in the form of scrolls, wands or other curiosities.

Where can I find an alchemist, sage or other expert NPC?
Sirocca is home to many strange people, with many strange skills and trades. You will undoubtably meet some if you travel through the desert. 

Where can I hire mercenaries?
The Gold Swords of Vool are a loosely affiliated guild of sellswords willing to give you their business if the price is right.

Is there any place on the map where swords are illegal, magic is outlawed or any other notable hassles from Johnny Law? 
It is a well known fact that anyone upsetting the balance of nature in the great oasis will be subject to the strange and cruel magic of the druids that tend the clear waters there. 

Which way to the nearest tavern?
"Dead Esters" in Tuskar Vool, and "The Gnome Hole" in Peak are both popular hangouts for adventures, They specialize in catering to their thrill seeking clientele, providing exotic food, strong drink, and interesting rumors.

What monsters are terrorizing the countryside sufficiently that if I kill them I will become famous?
The various branches of the Hunter's Guild keep most wanted lists for individual regions.

The West- Over the past couple of months, Peak has seen increased activity from the mountain giants. Most believe they wish to reclaim the skin of their dead leader. They are led by Gor'gruaw, a giant that bears a similar hide to the one armoring the City guard.
The South- The Insects of the humming mountains grow to the size of elephants, and have begun tunneling and laying eggs farther and farther into civilized territory. 
The North- The Children of Tsa Rook are a terrible threat to travelers, but the greatest threat would be to anger the great bird.
The East- Demonic mutations are commonplace among the denizens of Bethadore, when the great demon Tuskar Vool was slain so many years ago his blood tainted the land itself. But lately there have been new and more aggressive types of demon wandering the blue sands at night.

How about gladiatorial arenas complete with hard-won glory and fabulous cash prizes?
The Rise of the Jackals boasts an arena that draws spectators from all over Sirocca. Gladiators are often slaves taken by Jackal raids of nearby settlements, but voluntary participants are not unheard of. Gladiators that die in the arena are feasted on by the Jackal lords. It is well known that many of the Monsters that find their way into the arena are sold to the Jackals by several branches of the Hunters Guild. 

Are there any wars brewing I could go fight?
Resistance groups have begun to pop up in the Jackal Lands. Freedom fighters that want to put a stop to the barbarous tradition of the Obsidian Arena. It's rumored that they are led by one of the few Gladiators to make it out of the arena alive. 

The city guard is always looking for recruits to help stave off Mountain Giants, they welcome all applicants, but a Hunters Guild membership will fast track you to the front lines.

Are there any secret societies with sinister agendas I could join and/or fight?
The Dragonkin of Sirocca have always been a strange bunch. They believe a fitting death can only come from the breath of a dragon, but have no means of acquiring this death, as the last dragon was killed and eaten by Tsa Rook a thousand years ago.

What is there to eat around here?
Both Vool and Peak host a variety of eateries fueled by the strange fruits, vegetables, and animals brought back by adventures. Many parties even have "Adventure Chefs" accompany them, to identify and assist in the location of these treats. It also doesn't hurt to have a skilled cook on the road with you.

Any legendary lost treasures I could be looking for?
The Sands of Sirocca have devoured the treasure of many brave adventurers. The Greatest of these are the artifacts made from the great dragon that ruled the desert thousands of years ago. 

Where is the nearest dragon or other monster with Type H treasure?

Tsa Rook, The Bird that Feasted on Dragons roosts in the Northern Mountains. His Followers paint their faces and hunt from the backs of great owls. The bodies of a thousand dead adventures litter the path to Its nest.

Monday, July 1, 2013

The Sands of Sirocca.

Earning your class is your first adventure.

Fighter type.

The Rise of Jackals plays host to some of the most horrific arena fights in all the known world. Gold adorned slavers are carried through the burned skull gate on crimson palanquins, their bought and sold champions in tow. The slavers seek strange coins from far lands and dress their pawns in the colors of their noble houses. 

You are worth a small dragons hoard in your tragic demise. A twofold prize, both as bread and circus to the ravenous Jackal lords. For the adrenaline soaked meat of a gladiator who died facing true terror is a kingly feast for the servants of Anubis. 

Your first quest is survival. A doubled jointed piston kicks you into a vast black bowl still sticky with the blood of your fellow warriors. Your eyes adjust to the harsh daylight and you catch the first glimpse of a hulking beast. Matted fur and gaping maw edged with rusty daggers. The most cunning of you will live through the first battle, through luck and teamwork you may earn the patronage of a noble lord, who will keep your hope alive with sharper blades and hot meals. 

Your second quest is escape, as death in the arena is close as the harsh breath of a hundred different beasts on your sunburnt neck.

Good luck.