Friday, March 27, 2015

On Dwarves

Dwarven literature reads like a cross between a blueprint and a chess games. Stories follow no set narrative, but are instead presented as great interlocking wheels to represent the many choices of the heroes and villains. Dwarves believe the pinnacle of literature is to be able to see and understand the entirety of a story all at once. What could have happened is always as important was what did happen. Because of this take on storytelling, there are actually very few dwarvish stories, just many permutations.

All important works of dwarven literature are engraved onto buildings. Every inch of a dwarven structure will be covered in runic engravings. Because of this, a dwarf that wishes to learn the entirety of a story must explore every last nook and cranny of the building it is written on. Their fondness for secret passages and puzzles make thorough reading synonymous with exploration and problem solving.

Dwarven architecture is based in complicated mathematics, allowing amazing feats of balance and structural integrity to exist side by side. Stones fit together with such accuracy that mortar is never used. Pushing open a dwarven door is so easy a child could do it, the difficulty lies in finding the door in the first place. Dwarves are great pranksters and love incorporating tricks of light, shadow and perspective into their buildings, making the simple act of walking down a corridor challenging for even the most aware and astute among us. Many an explorer has wasted hours attempting to cross a room entirely tiled in circular disks that spin at different intervals when stepped on.

The halls of dwarven buildings are designed to be natural resonators for music. At the heart of any dwarven construct is a chamber designed specifically for song. These rooms are build in such a way that a single dwarf may sing a piece designed for 7 voices in round, filling the halls with ghostly harmonies. These chambers are utilized in battle as well- a team of Dwarves will whisper through the halls and fill the heads of the enemy with what they think are voices of ghosts, then launch into a deafening Dwarven battle song. While their foes writhe on the ground from the sound, Guerrilla strikeforces will emerge from hidden passages and finish the interlopers quickly.



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